
Choosing Audio
After having done a slow-paced, mystery based story in my previous elective, this time I decided to do the opposite and practice my comedic acting. I especially want to focus on getting the subtlety of movements that make the acting flow more naturally, like the nodding of the head when excited, or unfurling your hands as you transition from pose to pose. My other goal was to improve my character design skills to make each one as distinct as possible.
With all that in mind, I chose a clip from a game playthrough [link] of some fun friendly banter. The dialogue was a bit too long so I cut and combined it from 15:51-15:58 and 16:04-16:12 (15 sec total).
Audio Track
Then, I jotted down the transcript and the basic storyline:
Transcript
[There are 3 characters: Jimmy, Scar, and G]
J: Yeah but which one of us wins? Which one of us actually wins?
S: (in the background) Ooh, ooh, ooh!
G: Eh you know what- it’s April Fools, why don’t you win.
J: (Loud happy gasp)
J: Thank you thank you!
S: Jimmy?
S: Jimmy- Jimmy.
J: This could be my only win!
S: Jimmy…
J: Yeah?
S: That was an insult, man.
G: (Wheezes and laughs)
Storyline

- Jimmy, Scar and G are playing a Hunger Games type video game where only one person can be the last one standing. They have played this many times before but while Scar and G have won in previous rounds, Jimmy has not (and has always been the first to be out).
- I chose to have them be in a video game so that despite their circumstances, they have nothing to worry about- it’s all fun and games. I was planning to show this by maybe having floating hearts or an HP bar above them in one of the shots
- As they prepare resources to go into battle, Jimmy raises the question of who out of their team would win.
- G throws out a jab at how he’s never won, but Jimmy misunderstood and starts prematurely celebrating his victory.
- Scar eventually puts a stop to his blissful enthusiasm and explains straightforwardly that it was an insult. Jimmy takes a second to understand while G laughs in the background.
Storyboard
With the story and script in place I boarded the scene, making use of each character’s silent moments for more acting so it feels more alive.

Storyboard:
https://drive.google.com/file/d/1KquUKtKz8tuMoHY6TBwprcd5U-FawBcR/view?usp=sharing
Feedback:
- I asked my classmates if the acting and story made sense (since I was mostly worried about that at this point) and they all said yes
- Tutor feedback suggested to have Jimmy’s face drop at the end so that the audience can catch on the joke along with him
- My original intention for his blank expression was to show that he’s still not quite catching on the full joke, so while I did want to implement that change I didn’t want him to be completely devastated.
- After asking a friend and another tutor for their opinions, they said to have him droop just a little and make him look like the gears are still turning in his head
Designing the Characters
The audio itself already gave me a clear idea of their personalities– G is snarky, Scar is the logical one, and Jimmy stays silly. I aimed to design them so that these traits immediately stand out at first glance.
[Processes in photo captions]








Turnarounds






Designing the Background
As an exercise in choosing colours and tone, we were tasked to colour one of two ready-made backgrounds in grayscale. I used the exterior background since the setting for my project was also outside, and went for a grand but not intimidating mood, as if someone had just discovered a civilisation living in the canyon.

This quick practice solidified my decision to use brighter colours in my backgrounds for a welcoming, fun feel.
When I started painting my background, I originally painted my trees like how I normally would, but later changed it to be more blocky to give it a more video game-esque look, similar to Minecraft trees.



Final Backgrounds


Mouth Shapes and X-sheets





Production
I knew the transition from Adobe Animate to Toon Boom Harmony would be rough (that’s what I’ve heard a lot) and sure enough I had some bumps, particularly getting used to keyframes (in AA terms) being called “drawings” instead, while the keyframes in Harmony stores the values of transformations. Tweening keyframes in the two different softwares also work quite differently so I had to relearn that as well, although I didn’t end up using it in the end.
Link for above video: https://drive.google.com/file/d/1NzZy43S-3GaVwgqt5FbmtMofXlyy8B8P/view?usp=drivesdk
Other things like having to duplicate the drawing to be able to edit it separately was also confusing at first, but eventually I found that very helpful since I had some reused keys that needed fixing later on. I was also very happy to find that there was a mirror canvas function in Harmony because it’s been something I’ve always wished for in Animate.


During the in-betweening phase I also learned a lot about timing charts. I’ve used them before in previous projects but never this in-depth nor did I use that many, and I also played around with having different charts for different body parts where appropriate. I felt that it helped make the process of in-betweening less daunting as I had a direction to follow and the overall movement less robotic.





During the production weeks, I got a bit more feedback periodically to check on progress:
- (At the animatic stage) Facial expression of G needs to match what he’s saying — the body doesn’t always match up with what the characters are talking about but their face always does
- So have G’s eyebrows down on the emphasis “it’s April Fools” and back up when he leaves
- Remember to add blinks especially for Scar as he’s explaining to Jimmy and when they swing their head another direction
Feedback will be applied as I work on the final animation.
Animation Process
link for above video: https://drive.google.com/file/d/1m3WESsjZk3702B-h_BfJuzUxyg3DNYyG/view?usp=drivesdk
Compositing
Some final touches were added in After Effects, like having the HP bar slide in with an sfx when Jimmy asks who’s winning, audio adjustments, putting backgrounds back in, as well as a gradient overlay on the characters for depth.

Final Outcome
(Reflection in pdf submission)